5 research outputs found

    Improving the Brain-Computer Interface Learning Process with Gamification in Motor Imagery: A Review

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    Brain-computer-interface-based motor imagery (MI-BCI), a control method for transferring the imagination of motor behavior to computer-based commands, could positively impact neural functions. With the safety guaranteed by non-invasive BCI devices, this method has the potential to enhance rehabilitation and physical outcomes. Therefore, this MI-BCI control strategy has been highly researched. However, applying a non-invasive MI-BCI to real life is still not ideal. One of the main reasons is the monotonous training procedure. Although researchers have reviewed optimized signal processing methods, no suggestion is found in training feedback design. The authors believe that enhancing the engagement interface via gamification presents a potential method that could increase the MI-BCI outcome. After analyzing 2524 articles (from 2001 to 2020), 28 pieces of research are finally used to evaluate the feasibility of using gamified MI-BCI system for training. This paper claims that gamification is feasible for MI-BCI training with an average accuracy of 74.35% among 111 individuals and positive reports from 26 out of 28 studies. Furthermore, this literature review suggests more emphasis should be on immersive and humanoid design for a gaming system, which could support relieving distraction, stimulate correct MI and improve learning outcomes. Interruptive training issues such as disturbing graphical interface design and potential solutions have also been presented for further research

    Crosstalk Suppressed 3D Light Field Display Based on an Optimized Holographic Function Screen

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    A holographic function screen (HFS) can recompose the wavefront and re-modulate the light-field distribution from a three-dimensional (3D) light field display (LFD) system. However, the spread function of existing HFSs does not particularly suit integral imaging (II) 3D LFD systems, which causes crosstalk and reduces the sharpness of reconstructed 3D images. An optimized holographic function screen with a flat-top rectangular spread function (FRSF) was designed for an II 3D LFD system. A simulation was carried out through ray tracing, which verified that the proposed diffusion function could suppress crosstalk and improve the overall effect
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